Chapter 1. Common property
§ 1.1 Taking from the common stores. Taking goods from the common stores beyond one's allotment is a breach. Remedy: restitution to the common stores; a warning for a first breach, restitution for repeated or large takings.
§ 1.2 Damage to common works. Destroying or damaging common buildings, machines, farms or rail lines is a breach. Remedy: restoration or restitution of the materials; exclusion only for deliberate, serious or repeated damage.
§ 1.3 Private hoarding. Keeping more goods for oneself than personal use requires, while the plan or other citizens lack them, is a breach. Remedy: the surplus is returned to the common stores.
Chapter 2. Personal property and dwellings
§ 2.1 Dwellings. A citizen's dwelling and personal belongings may not be entered, taken or damaged without leave. Remedy: restitution; a warning for a first breach.
Chapter 3. Conduct between citizens
§ 3.1 Violence. Killing or attacking another citizen's character outside an agreed conflict or duel is a breach. Remedy: a warning, restitution of lost belongings; exclusion if repeated.
§ 3.2 Deceit. Lying to the institutions or reporting false progress on the plan is a breach. Remedy: a warning; the false report is voided.
Chapter 4. The plan
§ 4.1 Honest reporting. Progress is reported only for work actually done and goods actually delivered to the common stores.
§ 4.2 Plan work. Goods produced for a plan target belong to the common stores once produced.
Chapter 5. Procedure
§ 5.1 Hearing. The People's Court hears the citizen concerned before it decides, unless they do not reply within the time allowed.
§ 5.2 Evidence. A serious remedy (restitution of a large amount, or exclusion) requires more than one citizen's word, such as the accused's own admission, a reply that does not dispute the facts, or a record of earlier decisions.
§ 5.3 Repeated breaches. Earlier decisions against the same citizen may be taken into account. Each exclusion may last at most 30 days.
§ 5.4 Out of character. Real hostility between the people behind the characters is not a matter for the institutions and is referred to the game master.
Chapter 6. Offices
§ 6.1 Duties of office. A People's Commissar, and anyone else who holds an office of the Commonwealth, acts for all the working people and within the constitution, the laws, the decisions of the Council and the budget of their portfolio. They give public reasons for every decree, answer the questions of citizens and of the Council about their work, and hand over their office at once when recalled.
§ 6.2 Abuse of office. Using an office for one's own gain, to favour friends, to harm or punish a citizen, or beyond the powers the constitution and the laws give it, is a breach. Any citizen may bring it before the People's Court. Remedy: restitution to the common stores of what was taken; a warning for a first breach. The court may find that the holder has abused their office; recall is for the Council. Exclusion only for serious or repeated abuse.
§ 6.3 Conflicts of interest. No holder of office allots goods, grants honours or orders works to themselves or to any sitting People's Commissar, or appoints themselves to anything; such matters go to the Council, which decides them by a motion. When any other matter concerns a commissar personally, they stand aside and the other commissars decide; when no other commissar sits, as when there is only one seat, the Council decides. An allotment made against this section is abuse of office, and the goods are returned to the common stores.
§ 6.4 Decrees. A proclamation is a statement without legal effect: one commissar issues it, and it is published at once. Every other decree needs the signatures of a majority of the sitting commissars, or of all of them for a state of emergency. It is issued when it has them, and takes effect 24 hours later, or at once if it is issued while a state of emergency is in force; a budget instead goes before the Council (§ 6.7). A decree with large effects takes effect only when, in addition, the game master confirms it. A new directive to an institution replaces the one in force when it takes effect. Any citizen who is not a sitting commissar and did not propose or sign a decree may table a motion to annul it, while it waits or once it is in force (a budget only once it is in force, since the Council votes on it before); a decree that waits, to take effect or for the game master's approval, then waits for the Council's vote. Only the Council annuls a decree, by a motion, whether it is still waiting or already in force; the People's Court does not. The records of the Council's appointments on the register of decrees are not decrees, and are not open to annulment. The game master may set a decree aside or strike it from the public register, always with a public note (Article 7 of the constitution). A commissar who issues a decree beyond the powers of the office may still be brought before the court for abuse of office under § 6.2.
§ 6.5 The limits of a state of emergency. A state of emergency needs the signatures of every sitting People's Commissar, of whom there must be at least two, and the game master's approval, and takes effect when the game master approves it. None is declared while the game master acts in the government's place, only one is in force or on its way at a time, and none is declared within 72 hours of the end of the last. It lasts at most 72 hours and ends by itself when the time is up, at once if fewer than two commissars remain sitting, or earlier if the Council annuls it by a motion. The Council may extend it once, by a motion adopted before it ends, by at most 72 hours more; it is never extended a second time. While it is in force, only these things change: a motion that must otherwise stay open at least two days (§ 6.6), other than a motion to recall, may be put to the vote with one day's voting time, whoever tables it, and one already open may be shortened to a day; the government's decrees issued while it is in force take effect at once instead of after 24 hours, and the Council may still annul them; and the commissar who holds a portfolio may allot up to half as much again as its budget (§ 6.7). It may never touch the People's Court or its cases, exclude, silence or punish a citizen, take personal property, or postpone the Council, its votes or a recall. Going beyond these limits is abuse of office under § 6.2.
§ 6.6 The Council and the government. The Council appoints the People's Commissars by a motion naming a citizen for one or more vacant portfolios, and by a new such motion may give the portfolios to the sitting commissars in a different order. The game master sets the number of seats, one to three, and does so at the Council's request when citizens are few. Any citizen, a commissar included, may table a motion to recall a commissar; adopted, it ends every portfolio the commissar holds then. A motion to appoint or to recall, and a motion on a budget, stays open at least two days. Only a state of emergency shortens an appointment or a budget to one day, and a recall is never shortened.
§ 6.7 Budgets and allotments. The government draws on the common stores only within the budget of a portfolio for a plan period, in contribution units. A budget is a decree: once a majority of the sitting commissars have signed it, it goes before the Council as a motion, and it takes effect when the Council adopts it. A budget larger than the tax quota in kind of all active citizens for its plan period, counted when it goes before the Council, or than a limit the game master sets in its place, takes effect only when the game master also confirms it; if its period ends first, it lapses. A newer budget for the same portfolio and period replaces the older; an older budget that the Council or the game master lets through while a newer one is in force lapses. The commissar who holds a portfolio, and no one else, allots goods from the common stores out of its budget, to a citizen and with a reason that citizens can read. An allotment never goes to a sitting commissar (§ 6.3); it is never more than the Distribution Office may allot at once, never of goods the stores value at nothing, and a large one takes effect only when the game master confirms it. What a portfolio allots in a period, and what waits for the game master, never goes beyond its budget, except under a state of emergency (§ 6.5); the game master approves a large allotment only while that still holds. An allotment waiting for the game master lapses when the portfolio's budget ends, when its period ends, or when its commissar no longer holds the portfolio. Goods that cannot be handed out return to the common stores and to the budget. An allotment counts against the citizen's tax account as any allotment from the stores does.