The Marxist-Leninist Commonwealth

Across the strait from spawn

The Square of the Revolution

The civic heart of the Commonwealth: the council, the court, the plan, the stores, the Academy, culture and health, each in its own building around one paved square, in the world as on this website.
The Square of the Revolution drawn from above at an angle, from the side facing spawn: the bridge lands on a round plaza, the road passes a gateway arch onto the paved square with its monument and fountains, three buildings stand on each side, and the Council Hall with its tower closes the far end, on green plains above the water of the strait.
The square from the side that faces spawn, as the placement plan draws it.

What it is

The Square of the Revolution stands on the plains across the strait east of spawn, its open end turned toward spawn. The Council Hall closes its head, with its tower over the whole square; along the sides stand the People's Court, the State Planning Commission and the Common Stores with the State Bank, and opposite them the Academy of Sciences, the House of Culture with the People's Library, and the People's Polyclinic. On its axis are two fountains and the Monument to the Revolution in a great inlaid star; at the open end the Herald cries the news beside the Gazette's board.

Every building is the seat of an institution that also serves the citizens here on the website, and its NPCs do in the game what the website's pages do: bring a case, read the plan, deliver to the stores, ask a professor. 8 buildings of 8 are marked as standing in the world.

The square and its surroundings, the road from spawn and the arrival square are protected: nobody breaks, builds or lights anything there, while the doors, the boards, the stores and the functionaries serve as always.

Beyond the square the Commonwealth builds its districts from a few plans used again and again: Workers' Houses, clinics, canteens, tool depots and parks. See them in the catalog of the recurring buildings.

How to get there

  1. Start at the spawn plaza, where every citizen arrives. The Wayfinder waits by the signpost: talk to them, or type /cw welcome for a greeting and the handbook.
  2. Follow the causeway east from the plaza, along the red granite promenade between the lamps, over the ridge of the spawn peninsula.
  3. Cross the strait on the bridge, pass the round plaza on the far shore and walk through the gateway arch into the square. A second Wayfinder stands at the signpost there.
  4. Anywhere in the world, /cw directions tells you the direction and distance to every building, and /cw directions <building> to one of them, for example /cw directions courthouse. The wardens never give coordinates, only the way.
The way from spawn drawn from above at an angle: the small spawn plaza in the forest, the causeway climbing over a wooded ridge, the bridge on piers across the strait, and the square with its white buildings on the plains beyond.
From spawn (front left) over the causeway and the bridge to the square.

The buildings

On the square

The Commonwealth's NPCs, drawn from their skins in the game. Talk to them there; what they do can also be done on this website.

What the boards show now